Our website uses cookies to distinguish you from other users of our site. This helps us to continually improve your experience when using our website. We also use external analytics software which may set additional cookies to perform their analysis. These cookies (and any others in use) are detailed in our site Privacy and Cookie Policies. You can delete or disable these cookies in your web browser at any time but doing so may impact website functionality and user experience.

Case Study: ‘Lab in your phone’ lets you play the scientific life

The scientist inside your phone is having a stressful day. Trying to finish a research paper while keeping a batch of cells alive, the last thing they need is ‘something funky’ in their petri dish.

As demigod of this pocket-based laboratory, what will you do? Feed the famished stem cells, or console a colleague who is upset? Order the latest lab tech, or book a flight to the big conference?

Now the boss is frantic, your cells are contaminated, and the rest of the lab have disappeared on holiday. Maybe it’s time to seek shelter in the tearoom….

A new phone game from the University of Cambridge puts players in the lab coat of a young stem cell research scientist as they navigate the demanding route from being an undergraduate to the top tiers of modern science.


Dish Life, free to download on iPhone App StoreAndroid App Store and Steam (PC) was developed by Cambridge sociologists and stem cell scientists from the University’s Stem Cell Institute. It aims to provide a flavour of the lives and labour behind biotechnological advances.

Dundee-based games company Pocket Sized Hands designed the game. It was funded by the Wellcome Trust and ESRC. Cambridge Enterprise negotiated a licence on behalf of the academic team with Pocket Sized Hands.

As well as the general release, the academic team will continue to test the game with groups of stem cell scientists and update gameplay accordingly. The licence reflects continuation of the collaborative nature of the relationship and secures a future for the game.

“The route to scientific discovery can feel like a mystery to many of us,” said Dr Karen Jent from the ReproSoc group in Cambridge’s Department of Sociology, who led the game’s development. “A lot of people only encounter the process of science through hyperbolic headlines or cinematic tales of the lone genius.”

“We want to use gaming to have a different kind of conversation about science,” said Jent.


For her research fieldwork, Jent has been embedded in stem cell labs, where she observed not just the dynamic between scientists, but the curious connection researchers have with the cells they grow, which need near-constant care and attention—a bit like microscopic kids.

These relationships are central to the gameplay, which the team describe as “part Sims, part Tamagotchi” with a dose of strategy and dilemma. Players must balance competing demands: growing a range of ever-hungry cells while adding to their lab’s wellbeing and reputation—all as they negotiate the scientific career ladder through publication and promotion.


The game follows on from a short film produced in 2016 by stem cell scientist Dr Loriana Vitillo and Jent in collaboration with director Chloe Thomas. Also called Dish Life, it cast a group of children in a paddling pool as stem cells in a dish.

The film featured scientists discussing their oddly intimate rapport with cell cultures: the constant checking, feeding and coaxing—even talking to them—for months on end to keep cells happy, in the hope they bloom into healthy colonies.

“It was an ordinary day in the lab, feeding cells, when it occurred to me that we often talk about what we discover but not how we discover, about our real lives,” said Vitillo, game and film co-producer, and Cambridge Stem Cell Institute alumni. “I wanted to tell a different story.”

“With stem cells set to change healthcare, we want to make biotechnology more accessible by showing how this science is really done.”

In the game, players zoom in to feed chirruping cells with ‘medium’— nutrient-dense liquid used in labs—then split up overfull petri dishes and convert cells into specific types, from blood to neurons. This helps build experience points, unlocking new abilities such as hiring researchers and buying equipment.

But the continual nurturing of cells, digital pet-style, must be reconciled with social life in the lab, where contentment of your scientist avatar and colleagues needs to be managed alongside ‘quests’ that take in everything from drug spin-outs to job interviews.

“The first thing a player does is to make their own scientist,” said co-producer and Cambridge sociologist Dr Lucy van de Wiel. “You can choose your body type, skin colour, hairstyle and whether you are male, female or transgender.

“Gender and ethnicity are at the heart of game. Players encounter some of the broader social challenges experienced by people in science, whether it’s gender pay gaps or trans rights issues,” she said.

Next steps

“We hope the game offers new ideas and stories for imagining what a scientist looks like, and how the modern scientific life is lived.”

Dish Life is littered with dilemmas that occur while players are racking up research and cell cultures. From workplace issues such as bullying and maternity cover, through to societal dramas—for instance, media controversies and government committees—and ethical quandaries encompassing animal testing and CRISPR.

As players rise from student to PI and eventually professor, they acquire extra dishes and rooms, as well as broader perspectives. “Once you run a successful lab, the game opens up questions of medical ethics, environmental impact, the bio-economy and equality in science,” said Jent. “Although those cells will always need feeding.

Science involves teamwork and care as much as reason and logic. We aimed to create an interactive experience reflecting the nurturing of experiments and building of social relationships at the heart of good science.

Dr Karen Jent, ReproSoc Group, Department of Sociology