The advent of wireless VR is pushing the limits of rendering quality and framerate over a more limited cordless connection. By optimising the frame delivery method and rendering time using Temporal Resolution Multiplexing (TRM), VR component manufacturers can bridge the gap between quality and transmission rates required for a truly wireless virtual experience.
By studying the human visual system and its limitations, Dr Rafal Mantiuk and Gyorgy Denes from the Department of Computer Science, University of Cambridge have developed an optimised VR rendering process that minimises rendering time and transmission bandwidth whilst maintaining high visual quality.
- Savings on computation, transmission and rendering
- Blur reduction
- Improved smoothness of motion
- Unlocks limits on wireless VR